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lol

beat it with only guessing wrong once, B for tactics F forcompassion. if that ever happened, i wouldnt give a shit about anyone else. anyone who would in a situation like that would certainly not survive. "I'm a self centered, homocidal son of a bitch that would litterally do anything to save your own skin" but seiriously, walk up to random people? youd have to be retareded to do that. i enjoyed playing it though.

hmm...

i suppose it was supposed to be a hard game, but this just takes it too far. i know it takes more than 6 minutes to beat (without dying) cuz i got about 6 minutes in one time and then i was like just forget it. i dun like it.

its fun

but i didnt like how it was defualtly on low quality. i have about an average computer i think and it works just fine on high quality

hmm

this game no doubt is way too hard. I have no idea who would know the the 1970 actor for that one show AND a certain odd question from family guy (i knew that one :D) in some ways, it seems like this quiz was made for me. about 8 of t he questions i came across were from something i frequently play/watch. for example, the will wright questions. (i saw 2 in a row lol) i actually did a report for school on him sorta recenly. also, louis kills stewie is my favorite episode of family guy. Something i also noticed was i saw no question 2 times... its gonna be hard to track all the questions! lol anyways, great game. (other than the range of question being too large)

hmm

nice concept- but im going to ruin the fun. there's a way to do all of these, and i'll explain. for big o, you simply need a clicking macro and leave it on for like 2 minutes. I guess that ones not too hard so you could actually click it 10000 times. for the pianist, you need a macro to write the message, pretty simple. all you have to do for shut is leave it up for 14 hours. (minimise it) now, 208 is pretty complicated. you would need to find a way type the message in every 3 hours. i dont know, maybe like have it in the scheduled tasks to open a program every 3 hours that types it every 3 hours. that one is tricky. k is also pretty simple like big o, all you have to do is prop something against your keyboard to hold it down. you cant press other keys so it would have to be like a tall weight or something. i wonder what the secret one is...

lol

you have a very creative mind!

ooh

i get it- except for a whole submission just for this?

not bad

even though the gameplay was repetitive i enjoyed it. Kinda reminded me of this spongebob game i had for the gba. (maybe even color?) one thing though is the backgronds were atrocious...

all right

Well, to start off i'd really like top say that Mario is a WAY overused topic. At least you added another little version of it, where everything is apparently old. Not all that creative but better than just another crappy online version of it. Probably would be better if it was not so slow, even though that is probably suppose to be like that because of the whole "elderly" thing.
As for the gameplay, i see quite a few issues. First of all, your coding really needs work and so does the amount of effort you put into making these. Some things i noticed was the uselessness of the controls. Simple codes often aren't exacly what you need and when beginners make rpgs/sidescrollers the jumping is often "soft" and it's a bit awkward to jump over things. something I also noticed was the apparent sloppiness of the collision detection points. This is a very bad thing as gliches often occur when there's this. For example, I got stuck ontop of a brick once. Then there's just some aspects of Mario games you forgot. For example, the mushrooms move. There probably are a couple others but I did not manage to beat the game to to a nearly impossible part. (The one with a bunch of pipes in a row) Some other glitches I saw were: The inablity to jump when on a pipe, the fact that you always die if you land on a goomba while holding the w key, a lack of creativity in gameplay and so on.
Now, the graphics are quite a problem. What most of them were were just slightly recolored Mario sprites. On top of that, they were unneccerily low quality. The game isn't even 1mb and you have to compress the sprites. Hmm... Well I was actually quite displeased with the lack of beefy menus and original art. If you ever want to make entertainment, graphics are a must. Since you probably didn't I won't say much about the sprites. One last thing about graphics; super mario bros did not use baby kruffy font. Try to remember that.
As for the sound, just try adding better timing and again, way better quality. Your also going to need some better sound effects too. Maybe like a little flap or something when the koopa dies. The music was just not pleasant at all. I'm sorry, the elderly Mario theme just sounds demented.
Overall, I wouldn't say it was bad a first attempt. If you really want to make a good Mario game, don't just update this one. It's not worth it. Just start over, maybe practice making sprites, work on originality and find some coding instructions. You never know, you might be really good some day ;)

-polles

classic!

I remember playing this way back in 2000 (i didnt make an account until 2006 and i never visited here from from 2001-2005) and playing it now gives me this weird feeling. It's so simple and if it were made now it would be crap, but it wasn't so its AWESOME! Man i wish i was on the internet a lot more before it got all popular.

"If you wind up with a boring, miserable life because you listened to your mom, your dad, your teacher, your priest or some guy on TV telling you how to do your shit, then YOU DESERVE IT"

Age 27, Male

well....

Outside of dodge

arsefacy

Joined on 3/29/06

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